• Wolfpack Empire

    From Philthy74@GAMENET/BUNKERBB to All on Sun Dec 20 13:31:59 2020
    Finally, my Empire server is up and running!

    Game Announcement

    Version: Empire 4.4.0 - modified land units
    Signup: Not required
    Connect: Telnet direct, or through BBS door game

    Telnet: bunkerbbs.synchronetbbs.org
    Port: 6665

    Web: bunkerbbs.synchronetbbs.org:2000
    BBS: bunkerbbs.synchronetbbs.org:23

    Come join in on the discussions, or game settings/modifications updates at Msg Areas----->War room---->Empire.

    Wolfpack Empire 4.4.0

    The following parameters have been set for this game:
    World size is 128 by 128.
    There can be up to 99 countries.
    By default, countries use their own coordinate system.

    Use the 'show' command to find out the time of the next update.
    The current time is Sun Dec 20 01:41:23.
    An update consists of 48 empire time units.
    Each country is allowed to be logged in 1440 minutes a day.
    It takes 8.33 civilians to produce a BTU in one time unit.

    A non-aggi, 100 fertility sector can grow 0.01 food per ETU.
    1000 civilians will harvest 0.2 food per ETU.
    1000 civilians will give birth to 4.0 babies per ETU.
    1000 uncompensated workers will give birth to 1.5 babies.
    In one time unit, 1000 people eat 2.0 units of food.
    1000 babies eat 10.0 units of food becoming adults.

    Banks pay $180.00 in interest per 1000 gold bars per ETU.
    1000 civilians generate $5.33, uncompensated workers $1.78 each time unit.
    1000 active military cost $33.33, reserves cost $3.33.
    Happiness p.e. requires 1 happy stroller per 12500 civilians.
    Education p.e. requires 1 class of graduates per 12500 civilians.
    Happiness is averaged over 48 time units.
    Education is averaged over 192 time units.
    The technology/research boost you get from the world is 50.00%.
    Nation levels (tech etc.) decline 1% every 0 time units.
    Tech buildup is limited to logarithmic growth (base 2.00).

    Sectors Ships Planes Units
    Maximum mobility 127 127 127 127
    Max mob gain per update 48 72 48 48
    Max eff gain per update -- 100 96 96
    Maintenance cost per update -- 9.6% 7.2% 4.8%
    Max interdiction range 8 6 -- 5

    The maximum amount of mobility used for land unit combat is 4.00.
    The starting mobility when acquiring a sector or unit is -24.

    The tax you pay on selling things on the trading block is 3.0%.
    The tax you pay on buying commodities on the market is 200.0%.
    The amount of time to bid on commodities is 7200 seconds.
    The amount of time to bid on a unit is 7200 seconds.

    Fire ranges are scaled by 1.00.
    Flak damage is scaled by 1.75.
    Torpedo damage is 2d70+68.
    The attack factor for para & assault troops is 0.70.
    12% of fallout leaks into each surrounding sector.
    Fallout decays by 28% per update.

    Damage to Spills to
    Sector People Mater. Ships Planes LandU.
    Sector -- 100% 100% 0% 3% 20%
    People 10% -- -- -- -- --
    Materials 10% -- -- -- -- --
    Efficiency 10% -- -- -- -- --
    Ships 10% 100% 100% -- 0% 0%
    Planes 10% 0% 0% -- -- --
    Land units 10% 0% 100% -- 0% 0%

    You can have at most 640 BTUs.
    You are disconnected after 15 minutes of idle time.
    Visitors are disconnected after 5 minutes of idle time.

    Options enabled in this game:

    Options disabled in this game:

    See "info Options" for a detailed list of options and descriptions.

    The person to annoy if something goes wrong is:
    philthy74 <philthy74@hotmail.com>.

    You can get your own copy of the source from <http://www.wolfpackempire.com/>.

    Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
    Ken Stevens, Steve McClure, Markus Armbruster
    This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

    Synchronet Sent from Bunker BBS